Thursday, May 28, 2015

Jatai the snake obi


Jatai (Snake Obi)
No. Appearing:
1(1)
Alignment:
Chaotic
Movement:
120' (40') Flying
Armor Class:
2
Hit Dice:
2
Attacks:
1 (special)
Damage:
special
Save:
Sohei 3
Morale:
12
Hoard Class:
None
XP
25
Jatai are evil spirits trapped in an obi (sash), the vengeful spirit of a strangled soul can sometimes animate the very item used to kill them. They attack by flying wildly at their intended victim and attempt to wrap themselves around the neck. Their first “hit” in melee means they have successfully wrapped around their victim’s neck and they will begin doing 1d6 damage every round until the victim succumbs to the hit point damage, or after 4 rounds the victim must make a save vs. Poison to remain conscious. If the save is failed, the victim will die in another 10 rounds unless the Jatai is removed.

Due to their flying ability and closeness to their victim, it is hard to hit a Jatai (which gives it the AC 2), once entangled upon their victim, any attack upon the Jatai with weapons will do ½ damage to Jatai and ½ damage to the victim.

Friday, May 22, 2015

The Hihi


Hihi
No. Appearing:
1d2 (1d4)
Alignment:
Chaotic
Movement:
120' (40')
Armor Class:
7
Hit Dice:
6
Attacks:
3 (claw/claw/bite)
Damage:
2d6 / 2d6 / 1d6
Save:
Bushi 6
Morale:
9
Hoard Class:
VI
XP
350
Hihi are large monkey-like creatures, covered in black hair, and with wide mouths full of sharp teeth. They make their home in remote mountain forests, preying on all manner of creatures. They are known to eat humans from time to time. They can mimic human screams, and will sometimes lure people into an ambush this way. They attack with their long arms and a nasty bite.

Their blood is sought after as it is used for a brilliant red dye that will never fade. It can also be drank, and if so imbibed will allow the drinker to see invisible creatures or objects  for 24 hours.

Thursday, May 21, 2015

The Akaname (Filth Lickers)


Akaname (Filth Licker)
No. Appearing:
2d6 (2d12)
Alignment:
Neutral
Movement:
90' (30')
Armor Class:
7
Hit Dice:
1
Attacks:
1 + special
Damage:
1d4 (claws) + special
Save:
Bushi 1
Morale:
7
Hoard Class:
None
XP
15
The Akaname are small goblin-like creatures, with green mottled skin, and wide black pupil-less eyes. They survive on rubbish and filth, making their nests in refuse pits and hovels. They are shy and try to avoid humans at all costs, only fighting if cornered.

They have long (3’) tongues which they use to feed and are carriers of disease. In combat they will lash out with their claws and tongue. Anyone struck by the tongue attack must save vs. poison or become violently ill in the next round, suffering -2 to hit for the next 1d6 days (unless a Cure Disease is cast upon the victim).

Friday, April 17, 2015

Suiko (Water Tigers)


Suiko (Water Tiger)
No. Appearing:
1 (1)
Alignment:
Chaotic
Movement:
60’ (20’) / 120' (40') swim
Armor Class:
4
Hit Dice:
5
Attacks:
2
Damage:
2d6 / 2d6 (claws)
Save:
Bushi 5
Morale:
9
Hoard Class:
XIX
XP
200

Suiko are violent and cruel cousins of Kappa, and are often mistaken as  such. They have small-childlike bodies covered in hard green scales, and tiger-like claws on their knees.  They are ruthless and cunning, and command a troop of loyal Kappa numbering between 8 and 48 (6d8). They make their homes near riverbanks and other bodies of fresh water.

Wednesday, April 8, 2015

The Iso Onna (sea lady / spirit)


Iso Onna
No. Appearing:
1d2 (1d3)
Alignment:
Chaotic
Movement:
120' (40') / 180’ (60’) swim
Armor Class:
2
Hit Dice:
9
Attacks:
1 (touch, see below)
Damage:
1d10 drain life energy
Save:
Bushi 9
Morale:
11
Hoard Class:
XVII
XP
4,500
Iso Onna are powerful vampire-like creature that live along rocky coastlines. From the waist up they take the appearance of a beautiful, lustful female. Dripping wet from the sea, with long black hair. From the waist down they have the body of a sea serpent or snake.

They are immune to charm, hold, and sleep spells. Electricity and cold does only half damage, they are unaffected by normal weapons, and they regenerate 3 hit points per round and must be destroyed by fire to prevent complete regeneration.

Iso Onna are immensely strong, and deal great blows that inflict 1d10 hit points of damage. These blows (or any other touch) further reduce the victim’s life energy by two levels, which consequently reduces all other traits linked to a loss in levels (attack ability, hit dice, etc.).
Isso Onna also have a charm gaze (as the charm person spell) that takes effect if a victim peers into a Iso Onna’s eyes. The victim may attempt a saving throw versus spells with a penalty of -2.
They do not have any other vampire abilities.

Friday, April 3, 2015

Today we present the Umi Bozu (Sea Monk).



Umi Bozu (Sea Monk)
No. Appearing:
1d3 (2d3)
Alignment:
Chaotic
Movement:
120' (40')
Armor Class:
4
Hit Dice:
11
Attacks:
2
Damage:
4d6
Save:
Bushi 10
Morale:
9
Hoard Class:
XVIII +500 gp
XP
2,000
The Umi Bozu is a giant, found lurking in the seas. They have shadow black skin, and rounded hairless heads. They appear suddenly at night to waylay and attack passing ships.

Usually only their head and shoulders will appear above the water, leading to some speculation of their lower half. Some claim they serpentine in form below the waist, while others claim they are giant humanoid creatures. Some claim they are the spirits of monks that have drowned at sea.  While others maintain that they are in fact just sea monsters that make their lairs in caverns deep below the sea.

Tuesday, March 31, 2015

Ruins & Ronin (1st edition) in print again.

OK, the proof arrived today and it looks good. So Ruins & Ronin is available in print again. This is the same version as the old one, so if you have it already - no need to order again the only update was to credit Scot Hoover. 

Get it here (or in the sidebar link).