Friday, April 17, 2015

Suiko (Water Tigers)


Suiko (Water Tiger)
No. Appearing:
1 (1)
Alignment:
Chaotic
Movement:
60’ (20’) / 120' (40') swim
Armor Class:
4
Hit Dice:
5
Attacks:
2
Damage:
2d6 / 2d6 (claws)
Save:
Bushi 5
Morale:
9
Hoard Class:
XIX
XP
200

Suiko are violent and cruel cousins of Kappa, and are often mistaken as  such. They have small-childlike bodies covered in hard green scales, and tiger-like claws on their knees.  They are ruthless and cunning, and command a troop of loyal Kappa numbering between 8 and 48 (6d8). They make their homes near riverbanks and other bodies of fresh water.

Wednesday, April 8, 2015

The Iso Onna (sea lady / spirit)


Iso Onna
No. Appearing:
1d2 (1d3)
Alignment:
Chaotic
Movement:
120' (40') / 180’ (60’) swim
Armor Class:
2
Hit Dice:
9
Attacks:
1 (touch, see below)
Damage:
1d10 drain life energy
Save:
Bushi 9
Morale:
11
Hoard Class:
XVII
XP
4,500
Iso Onna are powerful vampire-like creature that live along rocky coastlines. From the waist up they take the appearance of a beautiful, lustful female. Dripping wet from the sea, with long black hair. From the waist down they have the body of a sea serpent or snake.

They are immune to charm, hold, and sleep spells. Electricity and cold does only half damage, they are unaffected by normal weapons, and they regenerate 3 hit points per round and must be destroyed by fire to prevent complete regeneration.

Iso Onna are immensely strong, and deal great blows that inflict 1d10 hit points of damage. These blows (or any other touch) further reduce the victim’s life energy by two levels, which consequently reduces all other traits linked to a loss in levels (attack ability, hit dice, etc.).
Isso Onna also have a charm gaze (as the charm person spell) that takes effect if a victim peers into a Iso Onna’s eyes. The victim may attempt a saving throw versus spells with a penalty of -2.
They do not have any other vampire abilities.

Friday, April 3, 2015

Today we present the Umi Bozu (Sea Monk).



Umi Bozu (Sea Monk)
No. Appearing:
1d3 (2d3)
Alignment:
Chaotic
Movement:
120' (40')
Armor Class:
4
Hit Dice:
11
Attacks:
2
Damage:
4d6
Save:
Bushi 10
Morale:
9
Hoard Class:
XVIII +500 gp
XP
2,000
The Umi Bozu is a giant, found lurking in the seas. They have shadow black skin, and rounded hairless heads. They appear suddenly at night to waylay and attack passing ships.

Usually only their head and shoulders will appear above the water, leading to some speculation of their lower half. Some claim they serpentine in form below the waist, while others claim they are giant humanoid creatures. Some claim they are the spirits of monks that have drowned at sea.  While others maintain that they are in fact just sea monsters that make their lairs in caverns deep below the sea.

Tuesday, March 31, 2015

Ruins & Ronin (1st edition) in print again.

OK, the proof arrived today and it looks good. So Ruins & Ronin is available in print again. This is the same version as the old one, so if you have it already - no need to order again the only update was to credit Scot Hoover. 

Get it here (or in the sidebar link).

Updating an old favorite (new monster for Delxue Ruins & Ronin)

Today I am dusting off the old monster, Jorogumo. This was my favorite monster from the first version of Ruins & Ronin and I still have a strong attachment to her (pun intended). This is the spider demon, and this time around I have made her more powerful (on par with a hill giant in regards to design) and allowed her web attacks in both spider or human form. Deadly.


Jorogumo (Spider Demon)
No. Appearing:
1
Alignment:
Chaotic
Movement:
90' (30')
Armor Class:
5
Hit Dice:
8
Attacks:
4
Damage:
2d4 or special
Save:
Bushi 10
Morale:
10
Hoard Class:
XVIII
XP
2,000
Jorogumo are large, ancient spiders than can take the shape of a beautiful woman. They typically make their homes  in deep pools or near waterfalls (though they are not confined to water). These shape-changers use entangling webs to drag victims into their underwater lairs. A Jorogumo’s web attacks are treated as missile weapons with a range of 30ft; anyone hit by a web must make a saving throw vs. dragon breath, to avoid becoming stuck. Once a victim is entangled, the Jorogumo drags it 5ft per round (the victim can make a saving throw each round to break free). The web can be attacked as an object with an AC 6 and 4 hps – but not by the entangled victim.

In the form of a woman, the Jorogumo can cast Charm Person twice a day.

Monday, March 30, 2015

A discussion of the Spirit Realms and another new beast for Deluxe Ruins & Ronin

I am providing more substance in regards to setting with the new version of Ruins & Ronin, and hope to provide some elements of that in the upcoming posts over the next few months (while I develop them). The setting (the mystical island empire or Ryuku) is an island split between the "real" world (the material plane) and an encroachment of the spirit realms. A struggle (some would say "eternal") between Law and Chaos.

Each city, castle town, and village have torii gates that mark the line between the two realms. Outside of these localized realms of "law", there is the wild lands of chaos, where spirit creatures have free reign and hold court in a mockery of the civilized lands of the Empire of the Eternal Sun.

As such, a Gakusho (and to some extent Sohei) play a very critical role in adventuring parties, as they have the ability to "banish" spirits. So they become extremely powerful as they gain in levels in dealing with creatures in the wild beyond the torii gates....

Today I present another beast from the upcoming book...


Chimi (Mountain Spirits)
No. Appearing:
2d8 (2d8x10)
Alignment:
Chaotic
Movement:
120' (40')
Armor Class:
7
Hit Dice:
1+1
Attacks:
1
Damage:
weapon
Save:
Bushi 1
Morale:
9
Hoard Class:
XIX
XP
15

Chimi are chaotic spirits that haunt mountains, forests, and swamps. They have bestial faces with humanoid bodies. They feed on carrion, but are not above eating live food as well if given the chance and they have the numbers to overcome any potential victims.  They will use every trick available to lure unsuspecting victims to their doom in their remote natural lairs.



Friday, March 27, 2015

Deadly fungus among us, a new monster for Deluxe Ruins & Ronin


Kinoko-Busho (Mushroom Warriors)
No. Appearing:
2d4 (2d8)
Alignment:
Chaotic
Movement:
120' (40')
Armor Class:
5
Hit Dice:
2
Attacks:
1 + special
Damage:
weapon + special
Save:
Bushi 1
Morale:
12
Hoard Class:
None
XP
40
These “mushroom-men” are zombie-like humans that have been infected by a terrible fungal virus that eats the victim from the inside out and takes over control of the motor functions. The virus causes the skin to turn rubbery and porous, and develops a bark-like skin to protect itself.

In combat, if they are hit and damage is caused, they will release a cloud of spores into the air and any person within 10’ of the Kinoko-Bushi must make a save versus poison or they will be infected with the virus. The virus takes 1d6 days to convert the victim into a walking “mushroom-man”, they can be cured if a Cure Disease spell is cast upon the victim before the virus converts them.