Tuesday, January 3, 2017

Ao-Nyobo (Blue Wife)





Ao-Nyobo (Blue Wife)
No. Appearing:
1(1)
Alignment:
Chaotic
Movement:
120' (40') / 90’ (30’) Flying
Armor Class:
5
Hit Dice:
4
Attacks:
1 + special
Damage:
2d4+ special
Save:
Bushi 5
Morale:
11
Hoard Class:
None
XP
450

This female ghoul-creature can be found lurking in the ruins of old castles, she resembles an old courtly lady with blue skin, blackened teeth, and no eyebrows. As with ghouls and ghasts, a hit from the Ao-nyobo causes paralysis if the victim fails a saving throw. The Ao-nyobo is capable of flight and prefers to ambush victims from above - often hiding in the rafters of half-ruined buildings to swoop down upon the unsuspecting. In the outdoors, an Ao-nyobo will often chase down any escaped prey in a relentless, airborne hunt. Ao-nyobo are turned as ghasts.

Monday, January 2, 2017

K'MORI ONI (Bat Goblins)

Today we take a look at the K'mori Oni, bat goblins who were created by the mad K'MORI KAMI (the bat demon) who once ruled over the K'mori Castle and terrorized the western lands of the empire. Though long dead (it is thought), his servants still haunt the caves and ruins of the land in and around Goma Castle Town.

K’Mori-Oni (Bat Goblins)
No. Appearing:
2d4 (6d10)
Alignment:
Chaotic
Movement:
60’ (20’) / 30’ (10’) Flying
Armor Class:
6
Hit Dice:
1
Attacks:
1
Damage:
1d6  or by weapon
Save:
Bushi 1
Morale:
7
Hoard Class:
III (XX)
XP
5
K’Mori-Oni are the twisted servants of the long dead K’MORI KAMI (bat demon lord of K’mori Castle). These twisted little humanoids have terrific hearing but poor eyesight and suffer -1 to attack in bright daylight. They have short, leathery wings that allow them a limited ability to fly for short periods of time. They are vampiric and feed on the blood of any living creature.

Making their lairs in caves and ruins, they sleep hanging upside down like a bat.


MOGURA-JIN (Mole Men)




Mogura-Jin (Mole Men)
No. Appearing:
2d6 (6d6)
Alignment:
Chaotic
Movement:
90’ (30’)
Armor Class:
7
Hit Dice:
2
Attacks:
1
Damage:
1d6 claws
Save:
Bushi 2
Morale:
9
Hoard Class:
XX
XP
60
Mogura-Jin are a race of subterranean humanoids descended from a group of villagers who resorted to cannibalism during a particularly fierce winter and were cursed by the Gods. They are squat beings, between 4 and 5 feet tall with pale skin, small beady red eyes, no body hair, and nails overgrown to claws.
Like their animal namesake (the mole) they are proficient tunnelers and their preferred method of attacking their victims is to tunnel under them and emerge from the ground in a swarm attack to surprise them.

Mogura-Jin can see perfectly well even in total darkness; however their over-sensitive eyes are easily blinded by bright lights.

Sunday, January 1, 2017

YUKI ONNA

Another new creature for Ruins & Ronin Deluxe.


Yuki Onna (Snow Woman)
No. Appearing:
1 (1)
Alignment:
Chaotic
Movement:
120' (40')
Armor Class:
3
Hit Dice:
4
Attacks:
2 (grapple/special)
Damage:
1d8 cold damage / drain life energy
Save:
Bushi 4
Morale:
12
Hoard Class:
XVIII
XP
300
Yuki Onna have unearthly beauty with flowing black hair and penetrating violet eyes. They haunt high mountain passes and prey on travelers on the snow covered trails. Their first attack is an attempt to grapple with their prey, and does 1d8 damage from the cold of their touch. If the first attack is successful they then attempt to kiss their victim and drain the life from their body. Each successful kiss attack drains 1 experience level. The victim can attempt to break free with a strength check (rolling 4d6 with success equal or less than current STR score). If the victim breaks free, the Yuki Onna must attempt to grapple again next round, otherwise the Yuki Onna does not attack the next round, but will automatically drain an experience level until the victim is dead (and frozen solid).

Yuki Onna can only be damaged by magical weapons, and is unaffected by sleep, hold, or charm spells.


KIJIMIUNA (Ruins & Ronin Beastiary)

A new year, and a new resolution to work on Ruins & Ronin Deluxe edition. Today we present the Kijumuna, a small hobbit-like creature from Okinawan legend...


Kijimuna
No. Appearing:
2d4 (4d8)
Alignment:
Lawful, Neutral
Movement:
60’ (20’)
Armor Class:
7
Hit Dice:
2
Attacks:
1
Damage:
1d6 or by weapon
Save:
Bushi 2
Morale:
8
Hoard Class:
XX
XP
20
Kijimuna are small child-size creatures. They appear as youthful humans with red hair. They make their homes near rivers and coastlines in banyan trees, and eat a diet consisting mostly of fish.

Kijimuna will sometimes assist  fishermen, or aid humans in other ways in return for  a cooked meal. When they form friendships with humans, it will last for a lifetime. Attacks on humans are very rare. Cutting down the banyan tree in which a one lives is a sure way to earn its wrath. Kijimuna thus wronged have been known to murder livestock, sabotage boats so they sink while their owners are far out at sea. The enmity of a kijimuna, once earned, can never be satisfied for as long as it lives.

Note: art is not for final book, just an internet image used as a reference.

Friday, December 30, 2016

Ruins & Ronin Deluxe Edition Character Classes

In the coming new year my resolution is to complete Ruins & Ronin Deluxe Edition. To do that I am going to start running some games on G+ in the very near future. In preparation for that I have compiled the current completed classes into a play-test document and it is now available here (and in my download side bar). The only class not currently in playable form is the Yakuza.

The new "deluxe" edition is based on Labyrinth Lord instead of Swords & Wizardry White Box, and this version will have art unlike the first edition. It will also expand on the GM section with rules for domain level play / events.

So stay tuned!

Here is a mock up of a "dream" cover by Trey Causey (a fellow Hydra member and author of From the Sorcerer's Skull blog):


Wednesday, December 7, 2016

Chaos in the Underhives

I am currently working on another Warhammer 40K / B/X D&D mashup. I am converting the B2 Keep on the Borderlands to use and hope to playtest soon. The game will be a dungeon crawl / adventure game about rooting out Chaos infected elements in the name of the Emperor (much like Dark Heresy only using B/X D&D).

Available character classes will be:
Inquisitor (Cleric)
Psyker (Magic-User)
Marine (Fighter)

Some possible character classes (still undecided)
Eldar Farseer (D&D Elf)
Squat (Dwarf)
Assassin (Thief)

This is very much a work in progress, but I am concentrating on the Caves of Chaos first so I have something to play-test once it is ready. Basically the Keep on the Borderlands is the Hive City of Volgograd IV and the Underhives of Chaos are where the main adventure will take place.

I have already begun work on the conversion and here is my sample "start" text from B2:

Start: The passageways you have been marching through have been getting more dense with debris, and gloomier than before. The thick, twisted steel beams and exposed wiring snagging on equipment and tripping your steps as you force your way deeper into the underhives, seems to warn you about the way ahead. Relentless, you pass deeper into the bowels of the city, and suddenly the way ahead is clear and you stand in a city square that looks like a canyon. The walls rise hundreds of feet above you and before you are three walls with various balconies with looming black openings into the heart of this secret part of the city.  The air is thick with the smell of burnt rubbish and the ever present smell of machine oil.  Rusted and abandoned grav-bikes litter the ground before you, picked clean of parts long ago.  Graffiti covers much of the walls, tagged by many of the gangs and cults of the hive city of Volgograd IV.

You know that you have certainly discovered the Underhives of Chaos.